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I walk into a bowling center I always look to the right, and
the first thing I usually see is a manager’s office or
a pro shop. This is ironic. Proprietors complain that they don’t
make money in their pro shop, yet it is very often located in
the most prominent and potentially the highest-grossing square
footage of the center. This is where the games should be located,
in the right-hand quadrant as the customer walks in, because
people look first to the right, walk to the right, think to
the right. Their general movement is counter-clockwise. If the
layout of the center forces them to move in another direction
to get to the games, you will be making less money than you
could.
I have seen quite a few spectacular bowling centers but very
few of them with equally spectacular game areas. The reason,
I believe, is that what has been learned about how to maximize
profits in a game zone has been slow to travel from the games
industry to bowling centers. I cannot present a detailed solution
het to any given proprietors game area problems. You would
need to hire a consultant to look over your individual situation.
But, I can add to the tip above about placement of the game
area in the event you are remodeling or budding ground-up.
These days I am designing game areas at 40 square feet per
game and assuming 70% of the revenues are derived from redemption
(ticket dispensing) games, 15% from video games, 10% from
merchandise dispensing machines such as cranes and rotaries,
and the remaining 5% from novelty games such as air hockey
and pinball. A proprietor should target $200 per week per
game-that is normally well within range for a well designed,
well-run game area.
Putting these numbers together with the revenue total you
want from your games will tell you the number of square feet
you need for your game zone. Where most people go wrong in
planning a game area is that they begin with the space they
have, then try to figure out how many games they need They
should work the other way around, determining how much money
they want to make, then how much space they will need.
Some proprietors line up their games along the concourse.
This works well for cranes and video games but not for redemption
games. The game industry has learned that redemption games
should be set up in clusters or as stand-alone games if they
are circular, such as Cyclone. Customers will resist playing
many of the top-earning woikhorse games-the 20% oIgames that
make 80% of the revenue— if they are placed in a line
against a wall.
I got the cluster idea many years ago by studying shopper
movement and layout at Nordstrom’s. Everything in their
stores was laid out in circular display clusters. There were
no lines of display cases or shelves such as you see in a
supermarket. We used to line up all games that way, but smart
game operators no longer use that layout practice exclusively.
We want customers to see the game area as soon as
they step through the front door. Then we want them
to walk through the game area to get where they’re
going. like the reception desk, the lanes or the snack
bar. With this placement, you accomplish two things.
First, playing games is an impulse action; if customers
must pass through the game area, they are more likely
to play the games. Second, you can minimize signage,
which is to say, you can reduce distraction from the
games themselves.
Younger children enjoy different games from older
kids, who differ in their tastes from teens and adults.
A well-designed game zone needs to take each of the
demographic groups into account. Moms with small children
are usually the most important of the groups as far
as leisure entertainment spending goes. Moms control
the family’s discretionary spending these days.
This demographic of the arcades of years past.
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Assuming that your game zone is dominated by redemption games.
Let me add some tips specifically for redemption game layout.
• The redemption prize center (RPC), where customers
shop and turn in their tickets for prizes, is the magnet and
centerpiece in a good design. Its placement within the game
zone is critical. It should be the last place a customer passes
through on his way out of the game zone.
Smaller bowling centers may have no choice but to make the
RPC a part of their front desk. This should not be a deterrent
to converting from video/crane machines to a redemption game
zone and quickly doubling or tripling game revenues.
• Since the RPC will most likely be the last place
a customer interacts with, make sure that the staff that operate
it are fiiendty always smiling, and efficient.
• Quick-coin games are those where the player can stand
at the machine with a handful of tokens or coins and play
about as fast as he can insert them; the play action takes
a few seconds at most, and about one second once the player
is familiar with the play action. These games should be set
to pay off with the highest percentage of tickets. The family
will hang around them, trying to get as many tickets as they
can (especially the kids). That is why in my designs, I put
many of the low quick-coin redemption games in close proximity
to the RPC. Games that involve balls, pucks or ocher flying
objects need to be as far away from the RPC as possible. I
don’t want Mom and the kids to be hesitant about approaching
the RPC or the redemption games near it.
• Know what a small child sees when he approaches the
RPC. Get down on your knees and walk around. What do you see?
Small children will tend not to see the prizes on the back
wall but only the prizes that are displayed in the prize display
cases. This is where all the low-point prizes need to be displayed.
Parents will see the prizes on the back wall first but will
tend to bend down and look at the prizes in the front display
cases along with the child. This is why I recommend placing
some mid-range and even some higher-point prizes in a section
of the front display cases. The higher back wall shelves and
displays are the place for the more sophisticated prizes that
require the greatest number of tickets and attract teenagers
and adults.
There is one exception to this general rule, and it could
earn some considerable money. Stock the display cases with
small items that bowlers always need, tape or inserts, perhaps.
In ice and hockey arenas, we feature hockey tape. It costs
50 cents a roll and sells at retail for $2. Customers will
spend $2 or slightly more in order to win enough tickets to
redeem the tape. They feel good, because it costs them no
more than if they bought the tape in a store and they had
the fun of playing the game and winning the tickets.
When you are designing and laying out the prize displays,
remember the jellybean theory used commonly in both the food
and retail industries. The name comes from the way jellybeans
are displayed in candy stores. Studies show that people will
consume more when they see a larger variety of colors and
sizes and when the items are displayed in an organized manner.
Variety is important in prize displays, and so is the customer’s
being able to see multiples of the same item at different
angles.
What about the teens, while Mom and the kids are playing the
redemption games? The teens arid older kids should be in the
back section of the game area, where the video games and driving
simulators should be located. For maximum effect, tailor the
area to them with lighting—neon can be terrific here
and a separate sound system playing teen/young adult music.
A game area customized for them will keep them there longer.
| Staffing the game zone depends, of course, on how many
games you have and how large the area is, but usually
you should have at least one floor attendant for every
50 games. He or she should be in charge of loading tickets,
unjamming coins and tickets, putting balls back into games
properly, and so on. The RPC may require several people
when you get busy. On the other hand. wireless scanner
redemption inventory systems now on the market enable
one staff person to service more than a dozen customers
at the same time while they are choosing prizes. These
systems also keep track of inventory in real time and
can alert a cell phone when stock needs replenishing. |
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